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George Loines

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A screenshot from the Gatling game engine

Gatling Game Engine

A custom game engine with advanced rendering and VR support.
A scene rendered using precomputed voxelised shadows

Voxelised Shadows

High quality precomputed shadows stored in a voxel octree.
Gameplay in my FPS game

FPS Game

A multiplayer FPS created in Unity.
Spheres rendered by a path tracer

Path Tracer

A path tracing renderer written from scratch in C++.
An indoor scene rendered with planar reflections

Planar Reflections

Planar reflections implemented in OpenGL.

About

I'm George Loines, a Senior Render Programmer at Frontier Developments.

Contact me at [email protected].

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